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A map for the game 'OneOfUs'.

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The map is navigable using the mouse, shows the player who to talk to next and where they are. 

 

The map was created by placing another camera in the scene (in Unity) and rendering this camera's view to a texture.

 

 The shader gives the map an old-timey looks and fades the image out near the edges. 

 

Code for the shader can be accessed here.

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Before Shader is Applied

MapWithoutShader.png

After Shader is Applied

mapnoShader.png

Map Functionality - Source Code

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